=pod =encoding utf-8 =head1 NAME Type::Tiny::Manual::UsingWithMouse - how to use Type::Tiny with Mouse =head1 MANUAL First read L, L, and L. Everything in those parts of the manual should work exactly the same in Mouse. This part of the manual will focus on Mouse-specifics. Overall, Type::Tiny is less well-tested with Mouse than it is with Moose and Moo, but there are still a good number of test cases for using Type::Tiny with Mouse, and there are no known major issues with Type::Tiny's Mouse support. =head2 Why Use Type::Tiny At All? Mouse does have a built-in type constraint system which is fairly convenient to use, but there are several reasons you should consider using Type::Tiny instead. =over =item * Type::Tiny provides helpful methods like C and C that allow type constraints and coercions to be easily tweaked on a per-attribute basis. Something like this is much harder to do with plain Mouse types: has name => ( is => "ro", isa => Str->plus_coercions( ArrayRef[Str], sub { join " ", @$_ }, ), coerce => 1, ); Mouse tends to encourage defining coercions globally, so if you wanted one B attribute to be able to coerce from B<< ArrayRef[Str] >>, then I B attributes would coerce from B<< ArrayRef[Str] >>, and they'd all do that coercion in the same way. (Even if it might make sense to join by a space in some places, a comma in others, and a line break in others!) =item * Type::Tiny provides automatic deep coercions, so if type B has a coercion, the following should "just work": has xyzlist => ( is => 'ro', isa => ArrayRef[Xyz], coerce => 1 ); =item * Type::Tiny offers a wider selection of built-in types. =item * By using Type::Tiny, you can use the same type constraints and coercions for attributes and method parameters, in Mouse and non-Mouse code. =back =head2 Type::Utils If you've used L, you may be accustomed to using a DSL for declaring type constraints: use Mouse::Util::TypeConstraints; subtype 'Natural', as 'Int', where { $_ > 0 }; There's a module called L that provides a very similar DSL for declaring types in Type::Library-based type libraries. package My::Types { use Type::Library -base; use Type::Utils; use Types::Standard qw( Int ); declare 'Natural', as Int, where { $_ > 0 }; } Personally I prefer the more object-oriented way to declare types though. In Mouse you might also declare types like this within classes and roles too. Unlike Mouse, Type::Tiny doesn't keep types in a single global flat namespace, so this doesn't work quite the same with Type::Utils. It still creates the type, but it doesn't store it in any type library; the type is returned. package My::Class { use Mouse; use Type::Utils; use Types::Standard qw( Int ); my $Natural = # store type in a variable declare 'Natural', as Int, where { $_ > 0 }; has number => ( is => 'ro', isa => $Natural ); } But really, isn't the object-oriented way cleaner? package My::Class { use Mouse; use Types::Standard qw( Int ); has number => ( is => 'ro', isa => Int->where('$_ > 0'), ); } =head2 Type::Tiny and MouseX::Types L should be a drop-in replacement for L. And L and L should easily replace L and L. That said, if you do with to use a mixture of Type::Tiny and MouseX::Types, they should fit together pretty seamlessly. use Types::Standard qw( ArrayRef ); use MouseX::Types::Mouse qw( Int ); # this should just work my $list_of_nums = ArrayRef[Int]; # and this my $list_or_num = ArrayRef | Int; =head2 C<< -mouse >> Import Parameter If you have read this far in the manual, you will know that this is the usual way to import type constraints: use Types::Standard qw( Int ); And the C which is imported is a function that takes no arguments and returns the B type constraint, which is a blessed object in the L class. Type::Tiny mocks the L API so well that most Mouse and MouseX code will not be able to tell the difference. But what if you need a real Mouse::Meta::TypeConstraint object? use Types::Standard -mouse, qw( Int ); Now the C function imported will return a genuine native Mouse type constraint. This flag is mostly a throwback from when Type::Tiny native objects I<< didn't >> directly work in Mouse. In 99.9% of cases, there is no reason to use it and plenty of reasons not to. (Mouse native type constraints don't offer helpful methods like C and C.) =head2 C<< mouse_type >> Method Another quick way to get a native Mouse type constraint object from a Type::Tiny object is to call the C method: use Types::Standard qw( Int ); my $tiny_type = Int; my $mouse_type = $tiny_type->mouse_type; Internally, this is what the C<< -mouse >> flag makes imported functions do. =head2 Type::Tiny Performance Type::Tiny should run pretty much as fast as Mouse types do. This is because, when possible, it will use Mouse's XS implementations of type checks to do the heavy lifting. There are a few type constraints where Type::Tiny prefers to do things without Mouse's help though, for consistency and correctness. For example, the Mouse XS implementation of B is... strange... it accepts blessed objects that overload C, but only if they return false. If they return true, it's a type constraint error. Using Type::Tiny instead of Mouse's type constraints shouldn't make a significant difference to the performance of your code. =head1 NEXT STEPS Here's your next step: =over =item * L How to use Type::Tiny with Mite, including how to write an entire Perl project using clean Moose-like code and no non-core dependencies. (Not even dependencies on Mite or Type::Tiny!) =back =head1 AUTHOR Toby Inkster Etobyink@cpan.orgE. =head1 COPYRIGHT AND LICENCE This software is copyright (c) 2013-2014, 2017-2023 by Toby Inkster. This is free software; you can redistribute it and/or modify it under the same terms as the Perl 5 programming language system itself. =head1 DISCLAIMER OF WARRANTIES THIS PACKAGE IS PROVIDED "AS IS" AND WITHOUT ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE. =cut